Interactive 3D graphics for the web
I love design and style: inventing working systems and making them beautiful. I do have taste and I'm not shy about using it — the scene on this page was designed from scratch: trajectory math, spinning-top physics, plasma shaders.
I'm obsessed with performance (thanks, ADHD) and aesthetics (thanks, perfectionism): custom GLSL shaders, post-processing, a steady 60–120 FPS on desktop and mobile. I build configurators, immersive landing pages, Mapbox cartography, data visualizations and browser engines — up to a Minecraft replay engine.
I run projects end to end and own the result: concept → prototype → production. I pick tools to fit the task — AI tooling included — and keep an eye on WebGPU. The stranger the task, the more fun it is: unconventional projects welcome. Saint Petersburg, working remotely.